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support for extra UV sets stored in standard psk format (ActorX 2010) fixed parsing psa config file with spaces in track names fixed Max 2013 support fix made by sunnydavis, check More info: MaxScript documentation, "Do not use return, break, exit or continue" added option "Don't conjugate root bone" "advanced settings" are not stored to the ini file anymore added "mesh translation" options to settings preserving dialog position, scroll position and rollout "open" state during 3ds Max session (until reordered controls, separated some options to own rollouts for easy reordering etc ActorX Imported now could be bound to toolbar, keyboard or menu - use "Customize user interface",Ĭategory "Gildor Tools", and then use "ActorX Importer" as you like
#Pyware 3d viewer import Patch#
integrated patch by Ayrshi ( ) intended to added animation import option "import at slider position" trying to detect and repair bad vertex weights for imported psk file allowing psa import to work with any mesh, i.e. saving bind pose information inside bone objects, this information will survive saving scene added possibility to select and open multiple psk files at time renamed "recurse" option to "look in subfolders" to be less confising to new users an attempt to make smoothing groups working using case-insensitive comparison when finding bones in scene for animation EpicGames ActorX for 3ds Max/Maya 2012-2019 Exporter has a page on here, you may find an updated version there. Exporter was created by Epic Games and published on UDN. Importer script loads assets into 3ds Max, exporter - saves content as psk and psa files. Please note the difference between "Importer" (from this web page) and "Exporter". ActorX Importer for 3ds MaxĪnnouncements are posted on the forum here. Unzip distribution to your Max/Scripts folder.